has Server used IP Address with Hostname in Netherlands. Below listing website ranking, Similar Webs, Backlinks. This domain was first 2010-01-22 (10 years, 245 days) and hosted in Amsterdam Netherlands, server ping response time 164 ms

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Hosting Provider

Region: 07
City: Amsterdam
Postal Code: 1000
Latitude: 52.349998474121
Longitude: 4.916699886322
Area Code: 0
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Results For Websites Listing

Found 52 Websites with content related to this domain, It is result after search with search engine

CGmascot | Character and Game Art Learning

(9 day ago) CGmascot is educational take on Computer Graphics with character, animation and game art focus: A collection of tips & tricks, stories and experiences, plus

DA: 16 PA: 16 MOZ Rank: 17

Modeling for animation – Body | CGmascot

(16 day ago) Here’s another one that needs careful attention added in a video someday to our community. The thing is someone somewhere needs to look ahead way before the animation tools are released this way users can prepare way ahead of time so when it hits we have a jump on this by learning every thing there is to know regarding all of the things we should be aware of before taking our models into an

DA: 16 PA: 36 MOZ Rank: 52

CGmascot - Home | Facebook

(1 year ago) CGmascot. 72 likes. CG learning blog, character and animation focus.

DA: 16 PA: 23 MOZ Rank: 39 Competitive Analysis, Marketing Mix and

(4 month ago) Competitive Analysis, Marketing Mix and Traffic . Welcome to Alexa's Site Overview. Enter a site above to get started.

DA: 13 PA: 22 MOZ Rank: 35

Flight or Fight on Vimeo

(11 month ago) For Hire NEW. Post jobs, find pros, and collaborate commission-free in our professional marketplace.

DA: 9 PA: 8 MOZ Rank: 17

Animation Character Creation Tutorial - Modeling Tools

(2 month ago) This video shows the modeling tools used in the tutorial and the modeling method, in short. The tools should be familiar standard stuff to people who have modeled with polygons - the technique is the more interesting bit.

DA: 9 PA: 9 MOZ Rank: 18

Modeling for animation – Body | 3d-моделирование

(1 month ago) 02.06.2017 - Describing the benefits of edgeflow and edgeloops in 3D modeling and the general ways to use them on a human/humanoid torso and limbs.

DA: 16 PA: 24 MOZ Rank: 40

Mark Howlings - Character Design and Animation: Edge loop

(3 month ago) Back of a character bends below the chest. You need loops going around the torso. Chest bends too, even the rib cage below deforms, however the musle masses on chest and shoulder & back-area have more effect on the shape change, shoulder having clearest effect.

DA: 22 PA: 32 MOZ Rank: 54

elizabethmariesmith | Just another site

(4 month ago) As (Niko Mäkelä) said “A Character modeled for animation is modeled to deform well in animation”. What is deformation? Deformation is the way your model deforms; in other words the way it moves when you animate it. When you are creating a model for animation, deformation is something you need to consider from the very start of the project, because without effective typology your model

DA: 33 PA: 33 MOZ Rank: 34

Topology and Edgeflow | brightkellyann

(5 month ago) Topology This falls into the realm of geometry and uses vertices, edges and faces to make a three dimensional model. Polygon A polygon is a shape that is used in topology to create a flat surface. NURBS This stands for non uniform rational B spline, and it helps you create a smooth surface using a low number of…

DA: 28 PA: 34 MOZ Rank: 62

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