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Megacity | Unity

to build a Megacity. To produce this sample, we tapped teams and technology across all of Unity R&D, including the latest features like nested Prefabs and the Scriptable Render Pipelines as well as many existing ones such as Scene editing, World-building, Cinemachine, and the Post-Processing Stack.

https://unity.com/megacity

DOTS fuels the massive Megacity on mobile | Unity Case Study

With CPUs trending towards more and more cores, high-performance multithreading is an essential feature of any modern computing engine. The Unity solution to multiple cores and threads is the Data-Oriented Technology Stack (DOTS), an umbrella term for the Entity Component System (ECS), the C# Job System, and the Burst Compiler.. Consistently wowing Unite audiences from Los Angeles to Berlin

https://unity.com/case-study/nordeus-megacity

Megacity Construction Kit - Asset Store

Megacity construction kit. Ultra HD textures 4096x4096 resolution. - 3 texture styles sets: Daylight clear city, Night cityscape Abandoned city -Over 300 custom objects: skyscrapers, residential, commercial and industrial buildings. -3 premade levels, prepared for use in game development, renders and animations.

https://assetstore.unity.com/packages/3d/environments/urban/megacity-construction-kit-19469

Megacity | Unity : Unity3D - reddit.com

If you want to run it (and can run it, I would suggest not trying unless you are running a beefy card, I am using a 2080ti and its still heavy, but decent frames for exploring.) your best bet is to get the unity hub and install the 2019.1.0b8 beta from version of the editor using the hub.

https://www.reddit.com/r/Unity3D/comments/b2qymc/megacity_unity/

Entity Component System (ECS) "Megacity" walkthrough - Unite LA 2018 Keynote

Megacity is a project built on our data-oriented design tech alongside tons of optimizations we're aiming to bring to Unity in 2019. The results are jaw-dropping. 4.5M Mesh renderers 200K Unique

https://www.youtube.com/watch?v=j4rWfPyf-hk

The Heretic, Megacity release, real-time ray tracing, and

Unity is leveraging the full power of HDRP combined with the best implementation of algorithms utilizing real-time ray tracing for global effects and high-end rendering for best in class visuals. Unity’s ray tracing technology is built on top of HDRP with C# scripts and shaders, quick to reload and iterate.

https://blogs.unity3d.com/2019/03/19/the-heretic-megacity-release-real-time-ray-tracing-and-more-news-from-gdc-2019/

Unity Megacity Demo (GDC 2019 Release)

Medium graphics quality. Unity 2019.1.0b8 x64 PC build. Additional tools: - [Graphy] - Ultimate FPS Counter - Stats Monitor & Debugger (Tayx)

https://www.youtube.com/watch?v=FVtYdRUEJtE

MegaCity Feedback & Discussion | Page 4 - Unity Forum

Unity does not recognize files or complete folders are hidden in file OS system. You should take care about to have "visible hidden files" under folder properties in Windows first. 2) The Textures are not optimized for ppl are interesting in code only. Textures use 16bit and use a lot layers at 8K.

https://forum.unity.com/threads/megacity-feedback-discussion.647248/page-4

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