State-machine.com

State-machine.com has Server used 69.90.46.35 IP Address with Hostname in Canada. Below listing website ranking, Similar Webs, Backlinks. This domain was first 2008-05-15 (14 years, 8 days) and hosted in Parksville Canada, server ping response time 152 ms

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1 State machine
2 State machine diagram
3 State machine pattern
4 State machine c++
5 State machine model
6 State machine labview
7 State machine python
8 State machinery
9 State machine unity

Hosting Provider

Website: State-machine.com
Hostname: medusa34.bravenet.com
Country:
Region: BC
City: Parksville
Postal Code: V9P
Latitude: 49.316299438477
Longitude: -124.31939697266
Area Code: 0
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Found 7 Websites with content related to this domain, It is result after search with search engine

Itemis.com   DA: 14 PA: 50 MOZ Rank: 64

  • A state machine is a behavior model
  • It consists of a finite number of states and is therefore also called finite-state machine (FSM)
  • Based on the current state and a given input the machine performs state transitions and produces outputs
  • There are basic types like Mealy and Moore machines and more complex types like Harel and UML statecharts.

Techopedia.com   DA: 18 PA: 31 MOZ Rank: 50

  • A state machine is a concept used in designing computer programs or digital logic
  • There are two types of state machines: finite and infinite state machines
  • The former is comprised of a finite number of states, transitions, and actions that can be modeled with flow graphs, where the path of logic can be detected when conditions are met.

Mathworks.com   DA: 17 PA: 29 MOZ Rank: 48

  • A state machine (or finite state machine) is a representation of an event-driven, reactive system that transitions from one state to another if the condition that controls the change is met
  • State machines were conventionally used to describe computing systems, but they have been expanded to model complex logic in dynamic systems

Techtarget.com   DA: 18 PA: 32 MOZ Rank: 53

  • To summarize it, a state machine can be described as: An initial state or record of something stored someplace
  • A set of new states that may result from the input
  • A set of possible actions or output events that result from a new state
  • In their book Real-time Object-oriented Modeling, Bran Selic & Garth

En.wikipedia.org   DA: 16 PA: 26 MOZ Rank: 46

  • A finite-state machine ( FSM) or finite-state automaton ( FSA, plural: automata ), finite automaton, or simply a state machine, is a mathematical model of computation
  • It is an abstract machine that can be in exactly one of a finite number of states at any given time
  • The FSM can change from one state to another in response to some inputs; the

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